Basic Information
The turret has a range of 300.0 blocks for missiles and a quarter of that (75.0 blocks) for entities.
Usage
On top of being incredibly power hungry, the turret also heats up and has a heat buffer that builds up while firing. If the temperature of the turret reaches past a certain point, it will need to cool down before it can engage targets again.
Just like the CIWS Turret, the Laser Turret can attack entities and players within a quarter of its missile targeting range, and also has a whitelist and target option in its gui. Mobs and players are additionaly set on fire when damaged by the laser turret.
The turrets must have a direct line of sight to targets and must be connected to a Fire Control Radar to fire upon missiles. In order to connect such a radar please check out its wiki page.
The turret requires 200 kW of electricity at 120 V. It has a maximum elevation of 90.0 degrees and a maximum depression of 45.0 degrees.