Explosives

Table of Contents

    Basic Information

    There are many explosives you in ballistix and you will find all of these below. The block versions of these can be seen on the image to the right.


    Tiers

    All of the explosives in Ballistix have a tier and currently there are four such tiers. Each tier has a separate color scheme. Tier one is green, tier two is red, tier three is blue and tier four is black.

    Some explosives have different forms. Tier 1 explosives can be blocks or grenades. Tier 2 and higher can only be found in block varieties. In order to use them all for missiles, you simply place the block type into the launcher platform as explained on the Missile Silos page.

    Most explosives require other, lower grade explosives on order to craft them. In order to find these recipes, please use a mod like Just Enough Items or something similiar.


    Tier 1

    Condensed Explosives

    The Condensed Explosives act as simple replacements for tnt and are slightly less powerful. They are used to create almost all other explosives.

    Fuse: 30 ticks (1.5 secs)

    Shrapnel Explosives

    The Shrapnel Explosives don’t destroy any block but it does release a storm of 25 arrows that are certain to damage any nearby entities.

    Fuse: 40 ticks (2 secs)

    Incendiary Explosives

    The Incendiary Explosives deal no actual explosive/block damage, instead they will spread flames to a large area (14x14x14 blocks) and set flammable objects on fire. This makes them particularly useful in starting large forest fires, or burning down villages.

    Fuse: 80 ticks (4 secs)

    Chemical Explosives

    The Chemical Explosives are a non-damaging tier of explosive. Instead of causing block damage, they will cause entities within its blast radius (14x14x14 blocks) to suffer several symptoms, which may cause death. These symptoms are:

    • Poison
    • Mining Fatigue
    • Slowness (amplitude: 2)

    All of which will last for 18 seconds.

    It will last for 1 minute and will also damage nearby entities by 1 heart every second they stay in its cloud.

    Fuse: 100 ticks (5 secs)

    Repulsive Explosives

    The Repulsive Explosives will repulse any players or mobs large distances when detonated and push them away. The size of this explosion is (28x28x28)

    Fuse: 30 ticks (1.5 secs)

    Attractive Explosives

    The Attractive Explosives will attract any players or mobs large distances when detonated and suck them in towards the blast center. The size of this explosion is (28x28x28)

    Fuse: 30 ticks (1.5 secs)


    Tier 2

    Fragmentation Explosives

    The Fragmentation Explosives work similiar to the Shrapnel Explosives and will release 50 explosive arrows that blow up upon impact.

    Fuse: 100 ticks (5 secs)

    Contagious Explosives

    Debilitation Explosives

    Breaching Explosives

    Thermobaric Explosives


    Tier 3

    Nuclear Explosives

    EMP Explosives


    Tier 4

    Antimatter Explosives

    Large Antimatter Explosives

    Dark Matter Explosives